▦ QUIT / IT ARCADE DIVISION SYSTEM STATUS: ABSOLUTELY NOT FINE

A VERY SMALL WORKPLACE INCIDENT CHAPTER 01

PACKETRAMPAGE.

12-STAGE CAMPAIGN / ONLINE SCORE MATCHES

The team got shrunk.
Production is going down.

“To understand the packet, you must become the packet.”
Sentinel took that literally. Get your team back.

STORY MODE / SIX CHAPTERS

YOU HAVE BECOME THE PACKET.

Twelve stages. Four bosses. One wildly misinterpreted directive.

NEW CAMPAIGN · ~ 1 HOUR
INCIDENT 02

Three compounds. Two relay towers. One very bad management system.

~ 4–6 MIN SOLO
LIVE INCIDENT02 / THE SWITCHYARD

INCIDENT #0002

SMALL CREW.
BIG NETWORK.

CUT BOTH RELAYS TO UNLOCK THE CORE
ISOMETRIC CAMERA NORTH EASTC GRAB / ↑↓ CLIMB / ←→ SHIMMY
SOLO / READYC GRAB · ↑↓ CLIMB · X SMASHHI-SCORE 000000
01 / THE ROUTE

Every room has a purpose.

Access Court → Power Garden → Core Compound. Use tower roofs and raised cableways to avoid live floors. Your minimap marks the two relays and Sentinel.

02 / THE MISSION

Cut the system off.

Disable the edge uplink and power relay, then destroy Sentinel’s core. Optional servers earn extra points. Coffee heals. Smash a mounted gun’s section to stop its bullets. Cutting power stops the defenses.

03 / THE COMPETITION

Same network. Your score.

2–4 players, one shared level, three minutes. Damage earns points; collapse bonuses follow your contribution. Reboot after five seconds. Highest score wins.

KNOW YOUR SHORTCUTS

P1 / ONLINE← ↑ ↓ →MOVE / CLIMBCGRABSPACEJUMPXSMASH
P2 / LOCALW A S DMOVE / CLIMBVGRABFJUMPGSMASH
PACKET RAMPAGE / AUDIO

THE OUTAGE
HAS A SOUNDTRACK.

Bass-heavy electronic grooves and classic-rock riffs. Heavy hits. Questionable machinery.

Sound is off.

Sound starts after a click. Music pauses with solo play and when this tab is hidden. Your mix saves in this browser. Opening this panel pauses solo play; online matches keep running.

PACKET RAMPAGE / ONLINE

START AN
INCIDENT.

Private rooms. Public infrastructure damage.
2–4 players · 3 minutes · highest score wins.

HOST A MATCH

JOIN THE CHAOS

SENTINEL / EMPLOYEE EFFICIENCY DIRECTIVE

BECOME THE
EXCEPTION.

Six chapters · twelve stages · four boss fights.
Progress saves at checkpoints in this browser.

Saves stay in this browser. Export a backup to keep or transfer your progress. The previous valid save is retained for recovery. Online matches use standard loadouts.

CAMPAIGN BRIEFING

EMPLOYEE DEVELOPMENT / SERVICE STATION

INVEST IN
YOURSELF.

Abilities unlock through the story. Upgrade choices never block campaign completion.

REPLACE THIS
PROGRESS?

CAMPAIGN / PROLOGUESENTINEL INCIDENT ARCHIVE / 0001

BEFORE THE OUTAGE

A SMALL
MISUNDERSTANDING.

01 / 14THE DIRECTIVE
IT TEAM / PLACEHOLDER ART

CAPTIONS ON · ← / → SCENES · ~ 1:40
PACKET RAMPAGE / FIELD GUIDE

SMALL TEAM.
BIG BUTTONS.

Follow the gold objective marker. R starts a terminal takeover; defend nearby, move to each new marker and press R to confirm. Climb structures to reach the section you want to smash. Destroy labeled gun sections to stop their fire. Coffee heals.

Keyboard: arrows move/climb · C grabs/releases · Space jumps · X smashes · R operates · Q/E rotate · P pauses solo or opens your online room · U opens upgrades. Unlocked abilities: Z Dash · B Grapple · H Overload.

Standard controller: left stick/D-pad moves · A jumps · B grabs · X smashes · Y operates · LB Dash · RB Grapple · triggers Overload · stick clicks rotate · Start pauses/opens room. Menus: D-pad moves focus, A selects, B goes back. Story: A/right advances, left goes back, Start pauses, B exits. Keyboard prompts stay visible as a reference.

Sound needs a click or key press to start. Solo pauses when this page is hidden; online clocks keep running. Checkpoints save in this browser. Export a save from the campaign menu to keep a copy or transfer it.